warframe augment mod

Warframe augment mod

Embrace the full symbiotic power of Nidus. Rock your foes with a double-powered Atlas punch. Undying has a 30s cooldown.

By Ziggums , November 5, in General. Currently, augments are in a very undesirable state where key parts of many warframes' ability to function costs them mod slots. This becomes a problem when augments provide incredibly minor quality of life or several augments at once become necesary just to make the frame playable-- which feels like it's bringing back the worst elements of the old ability system where warframe abilities had to be equipped as mods. It's needlessly restrictive and narrows down customization-- the entire point of modding as a system, due to warframe augments being downright necesary. Most recently, gyre is the most recent example, as a frame that requires an augment that downright requires an augment to be playable at a remotely acceptable level. Personally, i would really like to see augments be reworked to a system akin to incarnon's upgrade systems,a pseudo-skilltree where doing certain objectives as the frame youre playing as over time unlocks them augments or number upgrades to help keep them in-line with stronger frames, with the trees gradually growing over time with more options as the frames get older and more outdated. Older frames would have larger trees than newer ones, allowing em to pick between different traits and ability enhancements, which could also help reduce the need for constant reworks as older frames would naturally be kept within the power-curve with minor buffs as their trees and options grow.

Warframe augment mod

Augment Mods commonly called Augments provide augmentation to a specific Warframe , Archwing , or weapon. On Warframes and Archwings, they alter abilities or passives. On weapons, they provide straight up bonuses, sometimes superior to standard mods e. Scattered Justice. Most can be obtained as Syndicate Offerings , but a significant number is obtained elsewhere for example, some are Executioner Mods. They are untransmutable. Augments granting Syndicate effects are overlaid with their Syndicate logo. Drop Tables EE. Wiki Community. Explore Wikis Community Central. Don't have an account? Current Wiki.

Giving people the ability to just have all of them is I think a bit too op on certain frames.

Warframe Augment Mods are special mods available only from Syndicates. When installed, Warframe Augments alter a Warframe's powers to perform additional effects, enhancing that power's utility. Each Warframe Augment modifies a single specific Warframe power, and can only be equipped on the Warframe that possesses that power. Each Syndicate offers its own set of Warframe Augment Mods, conforming to their list of favored Warframes. Each Warframe is favored by two Syndicates, who may be allied, neutral, or even opposed.

By Sir. X , May 29, in Fan Concepts. I recently started this a few Months ago, and finally got around to finishing it, due to having more time. Every Augment is meant to be beneficial in some way, and I openly accept any Criticism or thoughts from this list. Thanks for reading. Cooldown of seconds. Killing enemies reduces the time by 4 seconds each. Pick up a Bulwark and throw with the melee key with 2x the velocity, dealing its remaining health in a 5 meter radius. Restricts enemies line of sight to 2 meters, and disables Laser barriers and sensors in its aura radius.

Warframe augment mod

Weapon Augments are mods that apply to specific weapons, frequently adding unique mechanics that change how the weapon functions. For information on the radial effects such as Justice that are added by Syndicate augment mods, please consult the Syndicate Radial Effects page. Weapon augment mods are split into five categories: Syndicate, Arena, Amalgam, Nightwave and Conclave.

Wow gear upgrade

Messaggio originale di Hank J. So Rivens came back first, which are mods with random roll stats, and now Incarnons with a progression-based tree. Now, this is just off the top of my head, it may turn out horrible, or it may give you ideas:. Either powerful, or not. That's the problem right there. Ultima modifica da primobrainlet ; 26 lug , ore I can live without Catapult. Sign in Already have an account? It doesn't disrupt build diversity or power except in a few cases , provides competition for PSF, and DE might actually do it as it's a very low-hanging fruit. Stafelund Posted November 5, Sign in here. Cookie Settings. Even then, that's likely just going to result in the first option I gave you; where the base ability and the Augment get updated and you're stuck with that Augment as a regular mod slot.

Warframe Augment Mods are special category of mods.

Nova has very nice Antimatter Absorb and Escape Veolcity mods. Most recently, gyre is the most recent example, as a frame that requires an augment that downright requires an augment to be playable at a remotely acceptable level. Edit source View history Talk 0. That's like choosing to have super strength but can only use it in short burst of seconds it makes 0 sense. Installa Steam. Theres a ton of ways to fix the augment system but something like this is what i'm personally drawn to. It doesn't disrupt build diversity or power except in a few cases , provides competition for PSF, and DE might actually do it as it's a very low-hanging fruit. You have a small series of trees that get bigger as the game gets updates, to keep older frames as strong as newer ones with what they offer. Foxtrot39 Mostra il profilo Vedi la cronologia dei messaggi. Per pagina: 15 30 They create completely new archetypes and playstyles, they are pretty essential. Sign in here. Even just marking all Augments to fit in the Exhilus slot would very much help the situation. Do I have free slot? There's a third option that was proposed years ago that would make a Dedicated Slot possible: Augments affect the entire Warframe's kit.

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