star wars legion rules

Star wars legion rules

Since this project was announced in December, AMG has described it as an opportunity to clarify certain rules and to codify rulings that had already been made.

During the Perform Actions step, a unit may perform up to 2 of the actions below. A unit may only perform each action once per activation, except for the move action. Each time a unit activates, it has a chance to rally and remove suppression tokens. To rally a unit, its controlling player rolls one white defense die for each suppression token the unit has. Then its controlling player removes one suppression token for each or result rolled. After rallying, if a unit begins its Perform Actions step while suppressed, it performs one fewer action during its Perform Actions step.

Star wars legion rules

The rules of Star Wars: Legion have been subjected to several significant revisions since the initial release of the game in This page was most recently updated February 3rd, , and reflects the current information as of that date. The official rules for Star Wars: Legion are free, and available online. The CRB itself is a living document that is updated as units and keywords are added to the game, or as different rules interaction prove to be problematic and require revision. While other rules tools and websites exist, all of them are ultimately based on the CRB including the rules section of this Wiki. Additionally, an important resource for understanding the rules is the Rules Forum of Atomic Mass Games. This site is a forum where users can submit a question to the AMG Legion Rules staff for an official ruling on a question. Rules Forum postings can often represent either very uncommon, niche "what-if" scenarios, or questions regarding interactions with rules for newer units or mechanics elements that produce unforeseen confusion. There are four specialty documents that pertain to the rules, which can be found on the Atomic Mass Games Legion documents website. The first of these is the Legion Skirmish Rules, which explains how the standard pt 6'x3' game is modified to the pt 3'x3' skirmish format. The second is the Points Update, which compiles the changes to points for different units and upgrades. The last is the Errata Reference, which compiles all the changes to text on unit, command, battle, and upgrade cards that were made subsequent to the physical cards being printed.

Related Topics: Standby. A unit may only perform each action once per activation, except for the move action.

Come here for detailed game rules and clarifications by topic, as well as comprehensive rules for army building, setup, and additional terrain rules. Check here for the most up-to-date text for Unit cards, Upgrade cards, Command cards, and more. Use this list for all the adjusted points values of units and upgrades for competitive tournament play. Skirmish games are a great way to introduce new players to the game and an excellent alternative to a standard game for veteran players looking for a quicker, lighter experience. You'll find the all the resources your community needs to run a more competitive event.

Come here for detailed game rules and clarifications by topic, as well as comprehensive rules for army building, setup, and additional terrain rules. Check here for the most up-to-date text for Unit cards, Upgrade cards, Command cards, and more. Use this list for all the adjusted points values of units and upgrades for competitive tournament play. Skirmish games are a great way to introduce new players to the game and an excellent alternative to a standard game for veteran players looking for a quicker, lighter experience. You'll find the all the resources your community needs to run a more competitive event. The game utilizes miniatures and core rules but introduces new gameplay mechanics, Squads, and missions. Find the rules for adding mercenary units to your armies and specific rules for building the Shadow Collective Battle Force including allowed units, rank requirements, and special rules. Find all the rules and components necessary to field your Separatist Alliance army as a Separatist Invasion Battle Force including allowed units, rank requirements, new command cards, and special rules. Find all the rules and components necessary to field your Galactic Republic army as the st Legion Battle Force including allowed units, rank requirements, new command cards, and special rules.

Star wars legion rules

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Craters, barricades, ruins, woods, piles of rubble, and swamps are all examples of difficult terrain. Each Battle Force has its own list of specific units that it is allowed to field, its own rank requirements for both standard and skirmish armies, and its own special rules, which may affect how that Battle Force is built, set up, or plays. A unit cannot end a withdraw move action in melee. Once all players have nominated a commander, they issue orders to their units, starting with the player who has priority. A unit can perform a Self-Destruct attack as a free action during its activation if it has at least X wound tokens. When a unit uses the Repair X: Capacity Y card action, choose a friendly droid trooper or vehicle unit at range 1 and LOS and place one wound token on the card that has the Repair X: Capacity Y keyword. Then, give that miniature a number of wound tokens equal to one less than the wound threshold indicated on its Unit Card. If an Upgrade Card that adds a miniature to a unit is discarded, but the miniature is not defeated, the miniature is not removed, but the unit can no longer use or benefit from any rules on the discarded Upgrade Card. This should go without saying, but just to get ahead of any rules lawyers For example, a unit with 3 suppression tokens and courage value 1 would not be panicked if it chooses to use the courage value of a friendly at range 1—3 that has a courage value of 2 or greater. You'll find the all the resources your community needs to run a more competitive event. After a unit with the Ready X keyword performs a standby action, it gains X aim tokens. If a unit begins its Perform Actions step while panicked, it cannot perform any actions or free actions and drops any claimed objective tokens it may have. Range is always measured as the shortest distance possible between two objects. When a unit that has the Deflect keyword is defending against a ranged attack, if it spends any dodge tokens during the Apply Dodge and Cover step, its surge conversion chart gains :.

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Units may spend dodge tokens even if there are no results in the attack pool. Current Wiki. The card is no longer exhausted. When a unit with the Jedi Hunter keyword attacks a unit with a upgrade icon on its upgrade bar, it gains :. That miniature has a Counterpart Card and their miniature is a counterpart miniature. Join the Conversation. Related Topics: Abilities Recover Suppression. Cover helps miniatures defend themselves from attacks. When a miniature added by an Upgrade Card is defeated, the unit it was added to can no longer use or benefit from any rules on the Upgrade Card, with the exception of additional upgrade icons granted to the unit. Then, he may adjust the movement tool at its joint as he wishes. If a unit has a null courage value, then friendly units at range 1—3 may choose to use that unit's courage value and, therefore, never panic, regardless of the number of suppression tokens they might have. A vehicle or droid trooper unit that suffers wounds after defending against an attack that included a weapon with the Ion X keyword gains X ion tokens. Only one Upgrade Card with the Leader keyword can be equipped to each unit. Miniatures on notched bases may not climb.

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