Unity get components

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Select your preferred scripting language. All code snippets will be displayed in this language. Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. For some reason your suggested change could not be submitted.

Unity get components

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. For some reason your suggested change could not be submitted. And thank you for taking the time to help us improve the quality of Unity Documentation. T[] An array containing all matching components of type T. Gets references to all components of type T on the specified GameObject. The typical usage for this method is to call it on a reference to a different GameObject than the one your script is on. In this instance, you are actually calling Component. GetComponents because the script itself is a type of component, but the result is the same as if you had referenced the GameObject itself. You can then call GetComponents on that reference. See the Component and GameObject class reference pages for the other variations of the GetComponent family of methods.

Version: 5. Parameters type The name of the type of Component to search for.

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Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. For some reason your suggested change could not be submitted. And thank you for taking the time to help us improve the quality of Unity Documentation. T A reference to a component of the type T if one is found, otherwise null.

Unity get components

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. For some reason your suggested change could not be submitted. And thank you for taking the time to help us improve the quality of Unity Documentation. T[] An array containing all matching components of type T. Gets references to all components of type T on the same GameObject as the component specified, and any child of the GameObject.

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Language English. Component A Component of the matching type , otherwise null if no Component is found. Please check with the Issue Tracker at issuetracker. For some reason your suggested change could not be submitted. Scripting API. Version: The following example gets a reference to a hinge joint component on the referenced GameObject, and if found, sets a property on that hinge joint component. Is something described here not working as you expect it to? Returns T[] An array containing all matching components of type T. With this version of the GetComponents method, results is of type Component , not the type of the component retrieved. Parameters type The type of component to search for.

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Returns T[] An array containing all matching components of type T. Gets a reference to a component of type T on the specified GameObject. Gets references to all components of type T on the specified GameObject. Returns T A reference to a component of the type T if one is found, otherwise null. Language English. Thank you for helping us improve the quality of Unity Documentation. It might be a Known Issue. Language English. C JS Script language. Language English. Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable. This allows you to avoid allocating new List objects for each call to the method. Select your preferred scripting language. See the Component and GameObject class reference pages for the other variations of the GetComponent family of methods.

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