Warframe chroma
Overwhelming his foes with fiery rage, warframe chroma, shocking touch, venomous breath, or a cold embrace, the draconic hunter Chroma wields elemental caprice to reign supreme. Chroma awoke in Update Chroma's main warframe chroma is rewarded upon completion of the quest The New Strange.
Chroma is Warframe's version of a playable dragon, utilizing elemental effects to dominate the battlefield. Exhale a stream of elemental damage, empower yourself with various auras, and even turn your pelt into a dragon turret. If you're looking for a tank that can dish out some respectable weapon damage, consider farming for Chroma. Once you get your hands on Chroma, you'll need to create a good build and get an understanding of each ability. This guide will go over how to craft Chroma and his Prime variant, how each ability works, cover all of Chroma's augment mods, and we'll showcase two builds that take full advantage of Chroma's abilities. Updated February 11, , by Charles Burgar: Chroma is a staple boss killer for some of Warframe's toughest fights.
Warframe chroma
I am fully aware any hopes for community suggested or inspired reworks and reworks in general are just wishful thinking, some might even say it's a waste of time, but I want to get it off my chest just for my mental health benefit. Dragons are cool and awesome more or less whenever you have one, be it in a movie, game, or a book. Unfortunately, Chorma lacks in this department. In all honesty, there's only a few things Chroma has in common with dragons, so I'd love to change that and make Chroma more dragon like. Elemental Ward directly infusing the element of choice onto the weapon by default could be slightly problematic. Imo, making that be an augment for Elemental Ward could be a better option, otherwise you might accidentally dilute the damage distribution of your chosen weapon unintentionally! Status immunity to the selected status on the other hand, sound totally acceptable and fair, since not that many attacks, excluding from Eximus units and some others like Knoxes, feature those status types, and you'd have to switch elements and recast the ability too! But doesn't elemental Ward already do that by default? Why make an augment for it then? Seems a bit of a waste of space for no particular reason. So, 5 more seconds, 2 more meters Attacks used by Effigy depend on distance of the enemy to Effigy:. A reduction to the overall cost of Effigy is good, it's one of it's main problems after all :P. An increase to the EHP of it will help make a better, more effective use of it, instead of just, wasting energy just so it gets destroyed almost instantly Just, lacks the armour to support it.
I like this and it makes Chroma's 4th ability more viable to use. In general, most players use the Cold version to gain warframe chroma massive boost to their armor, increasing Chroma's survivability.
Im just missing one part and I dont know if I should sell him or keep him for myself. Keep him for the sake of collecting alone. Then you have him if you need him later. I quite enjoy him, he's also very handy for leveling weapons as you can effectively slap an extra base damage mods onto them. I was able to fit an umbral build on him with just 1 forma too, so he's not exactly expensive to build for either.
Wielder of the elements and inspired by the fiery majesty of dragons , Chroma Prime has recently re-emerged from the Prime Vault. Utilizing Strength and Duration Mods such as Umbral Intensify, Blind Rage and Primed Continuity helps to ensure that your Abilities keep you buffed and protected while dealing truly impressive levels of damage. For Elemental Ward, he recommends using the heat buff for extra HP. Cold and Toxin are decent options as well for more Armor or faster reload, respectively , but Electric should be avoided, as it increases your shields and makes shield-gating more difficult. Cycle to the element you want for your Elemental Ward effect, and then cast your buffing Abilities for maximum damage output!
Warframe chroma
Warframe School. The career of Chroma is somewhat unique in Warframe: Since his release in March Chroma was used as a main tank in different survival setups and even was super important for credit farm while the Secura Lecta was still overpowered. Of course this was before the rework of The Index and nowadays Chroma is mostly used for Eidolon Hunt , but other than that he lost his place in the current meta. But he is still a really fun-to-play Warframe and his really unique skill set and ability distribution makes him fun to experiment with.
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Augments could be created further down the line in order to reinforce those leanings, but with how Effigy is, having more base mechanics seems a must to me. Turning the abilty off will slam Chroma on the ground and stun enemies within 5 meters. Support Support Privacy Policy. Sci-fi Warframe. Introduced in Update Allies within the aura's radius also gain a copy of your current Elemental Ward. You need to be a member in order to leave a comment. Main article: Spectral Scream edit. This chosen element only affects your abilities, not your weapons. If you love Chroma and want to min-max this Warframe, you'll want to make an Umbral Chroma build. Drevni Skin TennoGen. Effigy damage and stats are affected by Vex Armor. Chroma's first ability, Spectral Scream will now be Dragon Breath. This is because these Mods apply their multiplier to the base stats of the Warframe - i.
Overwhelming his foes with fiery rage, shocking touch, venomous breath, or a cold embrace, the draconic hunter Chroma wields elemental caprice to reign supreme.
Scorn increases Warframe Armor by 0. On hit effect proc 6 projectiles fly outward at once in a pattern like Wisps beach surge, enemies hit are chilled if not frozen. Chroma can amplify his own armor and damage when being shot, if that's your playstyle then go for his prime. Main article: Effigy edit. So many options can be done with this, I think. Rush: Chroma can also alter his abilities to match any basic uncombined elemental attribute of the player's choice. Afterburn: Spectral Scream Augment: Upon deactivation, Chroma will launch an elemental projectile, dealing damage for each second the ability was active, up to a maximum of damage. Community Forums Community Guidelines. I will guide you, but we must hurry.
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