world of darkness merits

World of darkness merits

Steady Driver Book: Midnight Roads, p. Wheelman Book: Midnight Roads, p.

Choose a topic per Advanced Library dot. Every story, once per topic, you can take the Informed Condition when you consult your library about that topic. When violence erupts, you may suffer Insane to boost Strength, suffer Beaten Down but gain 8-Again to flee, or suffer Stunned but recover Willpower. Take 8-Again to perceive traps or ambushes, but on exceptional success, suffer Spooked. Apply the Specialty's bonus die to relevant rolls of any Skill, except unskilled rolls. Add a bonus element to any clues uncovered with this Skill.

World of darkness merits

All costs to learn that Discipline are paid out as if it were native to your Clan. A character cannot take this Merit more than once, and Caitiff vampires cannot take this Merit. Merit One of your ancestor spirits is particularly close to you. You have —2 to your difficulty to contact this ancestor via your Ancestors Background. Flesh out your special ancestor with a name, personality characteristics, significant abilities or powers, details about her life, and her reputation among Garou. Merit Since their inception, Nergali Baali have subverted members of other Clans into their own ranks. Known as Apostates, initiates are first drained completely by a Baali nest-master, who then extracts the still-beating heart from a mortal victim, fills it with his own blood, and buries it in a pool of gore within a Well of Sacrifice. The initiate swims through the dismembered bodies and viscous re-mains to find and consume the heart. In this way, Nergali do not make a victim of those they Embrace; prospective members must claim it through strength of will. Apostates replace any one in-Clan Discipline with Daimoinon, but in turn gain the Baali Clan weakness on top of their standard Clan weakness. Apostates can still pass with relative ease for members of their former Clans, but any childe they Embrace is indistinguishable from a standard Baali. Apostates do not lose levels in the Discipline they choose to exchange for Daimoinon, but further levels in that Discipline are purchased at out-of-Clan costs. Merit From lifetime to lifetime, you share a bit of your Avatar with a companion who follows you through incarnations, recalling more about their details than you do.

The pain of seeing so many die while you continued to exist was world of darkness merits to bear, so horrible that you have now isolated yourself emotionally from all others. System-wise, this Trait is both a Merit and a Flaw, granting bonuses at one point in the cycle and penalties on its opposite point.

This page is still a work in progress, and some merits may be in the database and approved for use, but have not been asked for in the past and may require further rulings. There is no guarantee it will be approved. Which Merit do I choose when there's more than one? Sometimes the same Merit can be found in multiple places, or there are different Merits with the same name. You're expected to choose the Merit that's within your type rather than shopping for a cheaper version from a different splat. Make sure to check the details for the Merit you're after to avoid name confusion, especially as those with merit next to the name require you to use that in cgen and xpreq's to avoid confusion with other stats. Not finding what you want?

Choose a topic per Advanced Library dot. Every story, once per topic, you can take the Informed Condition when you consult your library about that topic. When violence erupts, you may suffer Insane to boost Strength, suffer Beaten Down but gain 8-Again to flee, or suffer Stunned but recover Willpower. Take 8-Again to perceive traps or ambushes, but on exceptional success, suffer Spooked. Apply the Specialty's bonus die to relevant rolls of any Skill, except unskilled rolls. Add a bonus element to any clues uncovered with this Skill. Clues from extra successes never have more than one element each. Add your dots in Library to relevant extended rolls.

World of darkness merits

Name and Dots: The name of a Merit is, obviously, what's written on a character sheet upon purchasing it. Additionally, after the name, there is a number or range of dots. If a character buys the first tier of this Merit, they might be able to "upgrade" it by spending the remaining number of points all at once. Such a Merit can be upgraded from one dot to a maximum of four, with each intermediate tier having a different effect. Prerequisites: The Attributes, Skills, other Merits, background events, or other conditions necessary to purchase this Merit. Unless otherwise noted, exceeding these requirements is fine.

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These creatures crawl and hide among the creases and folds of your skin despite your best efforts to remove them. Piercing Gaze Your gaze seems to be paralyzing. Access to information through a particular individual, group or organization. This Merit does not count against the 10 dot limit for supernaturals. Merit Your character cannot be blood bound by anyone who shares his mortal bloodline. Notes: This Merit is not exclusive to House Scathach indeed, even some humans may unwittingly be ciphers but it is quite rare elsewhere. Story-wise, this Flaw renders you physically distinctive unless you make an effort to hide the Repulsive Feature. You get nothing for nothing, after all, especially not when such beings are involved! In addition, you gain one level 5 Community Influence action each chapter relevant to the grid room where your current home is. The Merit cannot be improved above its initial level, as this also represents the convenience of its location and the variety of creatures that might find it. With Darksight active, you may view pitch-black darkness as though it were brightly and uniformly lit, while torches cast a radiance that obscures perception in the manner that darkness interferes with normal senses. In short, it makes you a big-hearted, generous person who deeply believes in the sanctity whether you would use that religious term or not of life. You gain one extra dice on Firearms rolls that do not involve specific targeting. For every hour spent focusing without distractions on a mundane task not on a blood ritual or magick-casting roll , you may add one die to your dice pool for each roll made during an extended action.

May be purchased separately for multiple types. While you remain in good standing, you may spend Willpower for bonus dice to resist gaining a derangement from the community's practices. May purchased once for each dot of Occult.

This could provide bonuses in various situations at the ST's discretion. The search for blood, the politics and pain, the constant knowledge of all eternity looking ahead of you, and perhaps your own cowardice, all have their effect on you. Other reasons why you might be Beholden include: someone has dirt on you; you borrowed money from them; they did you a favor; they saved the life of someone important to you; they kept you or a loved one from suffering some horrible fate. Haven Affinity Your territoriality rivals that of a Lupine. The 2-point version of this Merit reduces Drive difficulties by For a vassal, the domitor triggers this penalty; for revenants, any vampire known to be Sabbat may easily influence a ghoul with the Flaw. Gustav For your piety and devotion to the Sabbat cause, you have been especially blessed and have an affinity for both Disciplines. You receive two extra dice when rolling to retain or achieve balance. This may not be taken with the flaw Low Self-lmage. This prestige might aid you greatly in dealings with other vampires, or it might engender jealousy or contempt. During periods of the full moon, your Strength, Dexterity, and Stamina are increased by half again. You can conceal a 0L brawling weapon with one dot, or 1L with two, on your person. You may still take actions while this Merit is in effect: offering a nice cup of tea and a place to sit and chat is traditional, of course, but really any non-violent, non-aggressive action is fine. This Merit is particularly appropriate for historical games. This trait costs 4 points for characters who already have an appearance of 0 such as Samedi and the Harbingers of Skulls , or 2 points for any other Kindred.

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