World of magic trello
We do not associate with any of the people provided and do not take responsibility for stuff yada yada [Placeholder Text]. There are also occasional information leaks by Vetex on there.
This is the unofficial, updated, common-reference guide which goes over everything you would want to know about any current magic in the game. It goes over every status effect and elemental magic, noting their clash advantages, interactions, speed, etc. Please also take this short survey to collect data on the magics people will use. It will only take around 2 minutes. The guide is now pretty much complete and ready to publish.
World of magic trello
Can only be obtained from completing sea-based activities, and would start to be found at much higher levels. Lost Magics cannot be learned naturally, and require a scroll with written instructions that the user must study to use the magic properly. Lost magics will include things such as Storm Magic control of tornado, winds and lightning , Flare Magic solar flare style magic that involves low base damage but heavy DOT , and more. When the feature is closer to being added, the full list of current planned Lost Magics will be revealed. Magic that is far more ancient and forgotten than the Lost Magics, these are extremely powerful and hard to obtain. None of these magics have creatable skills, meaning every spell for them would need to be found via a Spell Scroll. Ancient Magics were extremely rare even during the Golden Age of Magic, where only a few lucky humans were given them as gifts from the gods. In modern times, the only way to learn an Ancient Magic is to learn how to control it by reading Ancient Magic Scrolls, and practicing their instructions thoroughly. These would be obtained extremely rarely at much higher levels from sea-based activities. Ancient magics will include things such as Scorch Magic explosive green fire that is highly combustible , Electron Magic a teal and red lightning that leaves behind clouds of burning air , and other powerful magics. When the feature is closer to being added, the full list of current planned Ancient Magics will be revealed.
A youtuber by the name of 7grandnec has a youtube channel dedicated to showcasing leaks on TGR and AO. Every time you cast a spell your magic energy lowers; magic energy can be restored by holding down the shift key, world of magic trello.
There are 23 base magics, some with cosmetic color variations. Eventually though, the player will be able to wield up to 5 magics, all except your first one being unlocked through awakening your magic stat scroll down for more information. As the player levels up, they will unlock new options for creating and customizing their own Spells , such as Blast , Explosions , and High Jumps , Beam , and Mode spells. Every base magic has the same set of spells available to it, though each has unique properties that distinguish it from the others, such as inflicting certain Status Effects , having improved or decreased Damage and Speed , or special interactions with other magics, along with the the status effects inflicted by them. When the player starts a new game, they can choose one of these 23 magics, each with its own special strengths and weaknesses. On their own they're roughly equal in power, however, in a team setting some magics can combine with others to become more powerful such as Ice and Water magic freezing opponents, or Fire and Wood boosting each other's damage. This table is subject to change, and the wiki may not be completely up-to-date.
This post will dive into the details about the major changes being done in this update, and explain my reasoning for changing each one. So yes, as guessed by most people on the forums due to my many hints, the map will be changed into islands. Islands will vary in size, importance, and biome, just like they did in Arcane Adventures, but with even more polish and detail. Changing the map to islands will make expanding the map easier, improve the sense of exploration, add much more variety in areas, and also allow me to add things such as NPC ships, ghost ships, whirlpools, and more. There will be multiple types of boats just like in Arcane Adventures, each with varying stats and weapons. I also plan on making a Ship section of the inventory that allows you to equip different things to your boat. Due to these being added as the main form of transportation, Flight Spells will be removed, since players would have no reason to use boats after unlocking flight. The new storyline and game will take place in an area of the world called the War Seas, which is on the opposite side of the world compared to the Seven Seas. This is an area full of warring kingdoms, and also the area where Mount Olympus fell thousands of years ago. The game will take place about a month after the Peacekeeper defeated Durza on the other side of the world, right as Chaos was ravaging the Seven Seas.
World of magic trello
This is the unofficial, updated, common-reference guide which goes over everything you would want to know about any current magic in the game. It goes over every status effect and elemental magic, noting their clash advantages, interactions, speed, etc. Please also take this short survey to collect data on the magics people will use. It will only take around 2 minutes.
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Main Pages. Updated this list, removed a few, added a few, and changed the names from "Elemental, Lost, Primordial" to "Base, Lost, Ancient". Meta June 24, , pm LittleShrekSheep June 18, , am 6. Magic Energy or as some call it, 'Mana', is a part of the User Interface that relates to casting spells. Every base magic has the same set of spells available to it, though each has unique properties that distinguish it from the others, such as inflicting certain Status Effects , having improved or decreased Damage and Speed , or special interactions with other magics, along with the the status effects inflicted by them. Also included info on whether a hit with the magic that applies the status refreshes it or not. Color coded Plasma Magic's damage interactions as well. It explains everything you would want to know about each magic, listing their interactions, effects, and more! Made Magics come before Status Effects. Versen June 29, , am
Vetex , or vetexgames, is the sole creator of World of Magic and many other games. He is in no way affiliated with the World of Magic wiki.
Perfect for me then, now magic jumps wont be so taxing. However, they still are a great source of information and are, for the most part, trustworthy. Versen June 29, , am Can only be obtained from completing sea-based activities, and would start to be found at much higher levels. You can find the document here. We do not associate with any of the people provided and do not take responsibility for stuff yada yada [Placeholder Text]. A moderator by the username of Metapoly, or Meta for short , is responsible for creating a guide for all magics, containing recorded stats for each magic and detailed descriptions which the wiki uses. Added average clash rates and highlights in regards to the mean clash average for each magic so you wouldn't have to view the rankings just to see them. In modern times, the only way to learn an Ancient Magic is to learn how to control it by reading Ancient Magic Scrolls, and practicing their instructions thoroughly. Ancient Magics were extremely rare even during the Golden Age of Magic, where only a few lucky humans were given them as gifts from the gods. Made Magics come before Status Effects. Added some more cold magic damage interactions that were missing for Snow Magic and its status effect. Meta June 29, , am Damage multipliers were changed for multiple magics so I will have to find them again.
You have hit the mark. It seems to me it is very good thought. Completely with you I will agree.
Very amusing idea