Bg3 investigate the suspicious toys
There are many colorful characters in Baldur's Gate 3 and plenty of refugees to go around.
But, if you have voices turned down or off for some reason, you can find this house just east of the Circus of the Last Days as you proceed down the main road of Rivington. Interacting with Arfur himself will let you begin the mediation process, but the initial steps of this quest are made much easier if you side with the squatters. Behind this door is a room with a hatch that leads to the basement. Find an NPC named Manip Nestor and ask him to see inside the barn, or just use Invisibility to check the northeast quadrant for a crate of teddy bears rigged with explosives. Your goal here is to convince Arfur to spill the beans about his illicit scheme involving teddy bears and fireworks. If not, do what you need to in order to get to the Lower City.
Bg3 investigate the suspicious toys
Arfur will be in the middle of a despute with a refugee family, which you can intervene in. A pompous, mustachioed man is trying to kick some refugees out of his massive mansion. Something very, very suspicious. To get the Investigate Suspicious Toys quest line, you simply need to head towards the large mansion literally three feet away from the Rivington waypoint. This conversation can go two ways. You can kick out the refugees, restoring Arfur to his house, or you can force Arfur to skedaddle. We would highly recommend telling Arfur to leave for this quest line. The room immediately across from the entrance is locked. Within the bedroom, you can also find some pretty snazzy clothes and some really awful self-insert fanfiction. But once you have the key, you can head into the hatch. Some of the crates contain Fire Amber , but what we want is in the far back right, on the raised platform. The Suspicious Toys are set to be donated to refugees.
He's fairly easy to persuade, only requiring a roll of 10, though this method is a little less adventurous.
At the beginning of Act 3 in Baldur's Gate 3 , players will begin their journey in Rivington where they will be presented with the Investigate The Suspicious Toys quest. While in Rivington , there will be a plethora of quests to begin, but one man may stick out quite blatantly and that is Arfur Gregorio. Arfur Gregorio will be found arguing with a refugee family that he is attempting to kick out of his mansion. Further, poking around will reveal that Arfur actually has a suspicious little secret in the basement of his mansion. Something sneaky, and likely sinister, is going on, and it's time that the party got to the bottom of it. Once reaching Rivington, head to the mansion near the waypoint where Arfur will be arguing with the refugees.
A man named Arfur Gregorio is anxious about his basement. You can find him in southeast Rivington inside of the Requisitioned Barn. Next, you need to check out the toy crate, which your character will realize is filled with explosives. Nestor comes over to talk to you, starting the quest. For me, I had sided with the refugees and told Arfur Gregorio to beat it. He promptly left his home for others to use after a Persuasion check. However, I learned he was anxious about something in his basement. I discovered a hatch to the basement in the last room of the house and dove inside. Multiple traps and trip fireworks are waiting for you down here.
Bg3 investigate the suspicious toys
It can be started by reading the Blackmail Letter in the basement of Arfur's Mansion. Arfur Gregorio can first be encountered in front of Arfur's Mansion X, Y , where he is confronting a family of refugees. He wants them to clear out and allow him back into his mansion. Arfur can be intimidated to stand down. You have room for them, surely? Upon intervening in the argument, a group of Guild thugs express annoyance that their job was poached, but can successfully be intimidated to stand down, or simply fought off. Likewise, the refugees can also be intimidated into backing down, or bribed with gold to leave the mansion. Persuading Arfur to allow the refugee squatters to stay in his home earns the Inspirational Event Needs of the Many Acolyte background.
Dependability thesaurus
Join the page discussion Tired of anon posting? Find an NPC named Manip Nestor and ask him to see inside the barn, or just use Invisibility to check the northeast quadrant for a crate of teddy bears rigged with explosives. How To Recruit Jaheira. Heads up: if you accidentally, or otherwise, murder Arfur Gregorio you can still continue with the quest line. The best way to start the fight is to have a character turn invisible through use of a potion, spell or scroll then head upstairs and blow up the cache of powder barrels against the south wall. The blackmail letter will inform you that Arfur seems to be putting something strange inside of children's toys. Taking into account the situation alone, not his basement and the other stuff. How To Recruit Every Companion. Still, players can get the name Felogyr from the Blackmail Letter and use that to track down the operation. Who Is Wyll?
At the beginning of Act 3 in Baldur's Gate 3 , players will begin their journey in Rivington where they will be presented with the Investigate The Suspicious Toys quest.
If Arfur stays instead, he will obviously not be as content with picking the lock that will reveal his secret. Sign In Help Sign Out. Emerald Grove. Kristina Ebanez Kristina Ebanez Mar 7, Others have resorted to killing everyone in the store, along with any civilians around, but this leaves you without a peaceful alternative. ESRB: M. One quirky thing about Arfur is he's rigged his lovely basement with an obscene amount of traps. There, you'll find a chest with a letter that initiates the quest "Investigate the Suspicious Toys. You'll have to disarm the traps before you touch the toys, or they'll explode. Yeah, it is big and he probably has financial means to help them and doesn't, so he is not a very good person, mind you , but it is still his house. Which, indeed, is very suspicious. Fire-based spells and cantrips like Fireball and Fire Bolt will work as well. Released: Avery is a particularly dangerous enemy because he's a big fan of Fire spells like Fire Bolt , Burning Hands, and Fireball. Proceed south until you find "X Y
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