Ksp delta v

It is a scalar that has the units of speed, ksp delta v. As used in this context, it is not the same as the physical change in velocity of said spacecraft. A simple example might be the case of a conventional rocket-propelled spacecraft, which achieves thrust ksp delta v burning fuel. Such a spacecraft's delta- vthen, would be the change in velocity that spacecraft can achieve by burning its entire fuel load.

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Ksp delta v

Can someone please explain to me what Delta V is? Everyone talks about it, but I have no clue what it is, it's so frustrating. Moved to Gameplay Questions and Tutorials. Delta-V, or dV as it's sometimes abbreviated, is a measure of the total amount of acceleration your ship can output. There're certain amounts required to get into orbit, to do certain interplanetary transfer burns, etc. Delta is most commonly at least on paper represented by the Greek letter Delta, meaning change. Literally, it's the total change in velocity your ship can possibly produce. Someone else'll have to school you in the exact uses of and calculations to determine it, as I am myself not a very math-heavy user of KSP. I tend to avoid the mathematical side of things wherever I can. I usually see it as a sort of qualifier, determining whether or not a ship is capable of reaching certain places and so forth. Let's say you have a spaceship in the middle of nowhere, standing motionless next to an object. Everything is in vacuum, there's no gravity, but nothing is orbiting. Everything is in an endless void.

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This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution. From your initial position, add up the numbers between every checkpoint until you reach your desired checkpoint. I am not the creator or maintainer of this mod. I simply put it here because it wasn't updated or maintened by previous users. Export Downloads.

How muchDelta-V does it take to to get from tylo's surface to orbit? I will have a refueling station in orbit AND on the ground, so I just to know how much is required to go between them. I use the chart from this thread. I have not gotten that far out myself yet, but it say a delta-v of is needed, which should at least be close. The vessel will speed up as it descends. I created a few fully reusable, single stage Tylo landers and rocket rovers rocket rover because why use landing legs when you could just use wheels instead and make a rover?

Ksp delta v

I can't get anywhere near that in my career game builds. I've unlock a fair bit of tech, but I'm running out of gas trying to get back with my guy and my science. You don't need quite that much. You can leave out most of the fuel required to go return from Minmus to Kerbin because Kerbin lets you aerobrake.

Maple motors

Or you can do the math to calculate it yourself on paper, although this is a real pain. When you fire your engines and let all of the propellant to be spent, your ship will be moving away from the object at a certain speed. There're certain amounts required to get into orbit, to do certain interplanetary transfer burns, etc. Per page: 15 30 Delta- v budget Gravity drag Orbital maneuver Orbital stationkeeping Spacecraft propulsion Specific impulse Tsiolkovsky rocket equation Delta- v physics. Main article: Porkchop plot. Thus delta- v is commonly quoted rather than mass ratios which would require multiplication. Mathematically, delta-V is calculated with the Rocket Equation Specialist mentioned - it takes the form:. Everyone talks about it, but I have no clue what it is, it's so frustrating. But without knowing how much delta-V you have, you have no idea whether or not your ship will actually reach Kerbin orbit, much less go anywhere else or come back there are 3rd-party charts showing how much it takes to get somewhere. You may remix your own derivatives edit values, design, etc. Note: This is ONLY to be used to report spam, advertising, and problematic harassment, fighting, or rude posts.

Taking a brief break from KSP, figured I'd drop some knowledge here first.

In addition, the costs for atmospheric losses and gravity drag are added into the delta- v budget when dealing with launches from a planetary surface. Propellant usage is an exponential function of delta- v in accordance with the rocket equation , it will also depend on the exhaust velocity. However to make this answer independent of the rocket, then Delta-V is your friend. The change in speed your ship can provide. Login Register Random Mod Blog Donate Advanced search: "term in quotes" For terms with spaces -term Exclude mods matching term , which can be a word or another advanced term user:[author] For mods by [author] ver:[version] For mods compatible with [version], can be either the full version number or a partial prefix, e. I usually see it as a sort of qualifier, determining whether or not a ship is capable of reaching certain places and so forth. It's the simplest scenario. This mod is flagged as compatible with any KSP versions. Therefore it makes no sense to talk about going from one place to another in terms of distance - it just keeps changing constantly. Not now. Each follower and download entry represents one hour of data. Moved to Gameplay Questions and Tutorials. The total is the general Delta-V value needed to reach your destination.

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